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J On The Beach 2017 — Jepsen Workshop

The first book I've read about distributed systems was Distributed Systems: Principles and Paradigms by Andrew S. Tanenbaum and Maarten van Steen. I was reading at the library on my last year of study and I remember being confused very often, and to be honest I didn't even finish it...

By the end of 2013 or beginning of 2014, I progressively started to regain interest in distributed systems after having been distracted by programming on mobile devices for a while.

At that time, something appeared on my radar, it was named Jepsen, and this year I've had the chance to finally give it a try by myself by attending J On The Beach and its Jepsen workshop animated by no one else than the author: Kyle Kingsbury.

J On The Beach Day 1: Jepsen Workshop

After a warm welcome and a handshake, Kyle Kingsbury started introducing Clojure for a brief moment: the syntax, data structures literals and the immutability part, just enough to be able to follow the hands-on part of the workshop.

It's true that Clojure might be disturbing at first glance, like any new programming language's syntax. If you're interested in learning Clojure (you should), Kyle's blogpost series Clojure from the ground up and Daniel Higginbotham's Clojure for the Brave and True are really great resources before you go into more in-depths topics with The Joy of Clojure for instance.

After this quick aperitivo, Kyle gave us an overview of Jepsen's design and core concepts, namely: Operations, Generators, Clients, Nemesis, History and Checkers (and Models) which, combined together and executed, form a Jepsen Test. So what is Jepsen?

I think Kyle started from an observation that lots of people agree about: Testing distributed systems is hard. So after an argument about a consistency issue, he went and implemented a tool to introduce failure in systems and check the outcome.

Starting from READMEs and gut feelings, he begun to create a battery of tests for some of the best know distributed databases and key-value stores "we" use, and found disturbances in the force:

He found complex errors lying into the heart of some of the softwares we use.

If you talk with Kyle, he makes it really clear that he's not blaming vendors for introducing bugs and is not implying that they are intentionally hiding faults in their systems, but they can omit details or make assumptions or simply not test every corner case.

Jepsen is meant to do simulation testing (see other system testing methods) on distributed systems such as databases, distributed caches, etc., finding real/production errors, not theoretical ones.

Starting to think about Netflix's Chaos Monkey/Simian Army? Close enough. The Simian Army is a suite of fault-injection tools meant to introduce catastrophic errors by terminating nodes/regions or introducing network instability.

While Jepsen can also inject this kind of faults, it is more concerned about correctness than availability or latency.

How does it work?

Jepsen is designed to run as a cluster: the number of nodes is parametrizable but it seems 3 to 5 nodes are usually enough to reproduce and/or detect catastrophic errors (source).

One of the nodes is the control node, which is responsible for logging into the other nodes via SSH and execute the tests. The other nodes will ship the software at test and execute the operations.

As said in the github's page:

Once the system is running, the control node spins up a set of logically single-threaded processes, each with its own client for the distributed system. A generator generates new operations for each process to perform. Processes then apply those operations to the system using their clients. The start and end of each operation is recorded in a history. While performing operations, a special nemesis process introduces faults into the system--also scheduled by the generator.

The point of having single-threaded processes is to avoid unnecessary complexity on the testing side, in order to make the work of the checker, which will analyze the history, more manageable.

Operation

An operation is an abstract representation, a common language (a data structure) to express a function invocation onto the system at test.

Stripping the details of the clojure implementation, here are examples of operations (think JSON documents, JavaScript Objects, Java HashMaps, Python Dictionaries, whatever seems familiar to you):

;; a read: we don't know what value we'll read from the system yes so value is 'nil
{:type :invoke, :f :read, :value nil}

;; a write of an integer that will be performed on the system
{:type :invoke, :f :write, :value (rand-int 5)}

;; a compare-and-set of an old integer and a new integer value
{:type :invoke, :f :cas, :value [(rand-int 5) (rand-int 5)]}

These operations are invocation operations, they just describe a bunch of types of operations for the clients to perform.

It is the generator's job to actually generate a few operations and then let the clients performs the operations and return completion operations (with the read value specified for instance).

Client

A client is an implementation of the types of function invocations you want to perform onto the system.

Given the three operations above, one must implement a clojure protocol (think Java interface, but better) in order to actually perform the operation, for instance implementing a write of an integer to the database you are willing to test, using your SDK/library of choice.

Generator

Generators are more sophisticated beast from my little understanding. While an invocation operation is a kind of template of an operation to be performed, a generator is responsible for creating more of them. Without giving you all the options available, I can tell that a generator can be configured to construct new invocation operations for a certain type (read for instance) or a mix (a mix of read and writes, or a mix of read, writes and compare-and-set). Other parameters include the ability to stagger operations by a certain amount of time, impose a time limit for performing operations, etc.

Nemesis

A nemesis is our chaos monkey: it will introduce failures, such as network partitions, and heal them back.

Nemesis operations are also constructed by the generator, to which we can specify an order of execution, such as a cycling: sleep operation, start operation (introduce a failure), sleep operation (hoping some client operation will fail) and then stop operation (end the failure).

Pizza + beers + chit-chat

That was the content of the workshop for the morning, and it went fast.

For lunch, the organizers at JOTB had planned on-demand pizzas and beer. It was also the occasion to discover the backyard of the venue under a bright sky.

I sat at a table with Kyle and other trainees and chitchatted about Jepsen analyses and systems that other attendees were interested in testing. We also talked about Clojure and languages but mostly the discussion focused on Kyle's work/studies, how he funded his researches and how he approached (or was being approached by) databases or other softwares vendors in order to improve their product/communicate about its robustness/bugfixes.

And then back to work.

History

With our generator and clients performing operations, we've got a history to analyze for correctness. Jepsen etcdemo - checker

The history is not directly exposed to you as a test designer, but it is necessary to verify the results of the operations. Under the hood I suppose (I haven't checked yet) that Jepsen stores the history in some way as a collection of every completed operations.

This history is then used by the checker in order to verify correctness between what the systems said it did and what it actually did.

Jepsen also uses the history to generate a set of graphs.

Checker

Now, this history is not going to analyze itself. This is the role of the checker, whose job it is to reorder the calls/results from all the clients and confront the history to a model.

When a client writes a value and gets back an acknowledgement of the write, the system's log is checked to see if the database actually performed the write.

Model

A model is an abstraction on top of the linearizability concept. It's not easy to defined linearizability, I've had to read and watch so many resources to try to understand that I can't count them, and in the end I'm not sure I understand it well.

Linearizability is a type of consistency among others (eventual consistency, causality linearizability, strong linearizability, etc).

In short, and probably not fully exact: when a new value for a certain key has been written (successfully), no previous value for this key should be read ever, and every subsequent read should return the same value unless another successful write is performed.

Now, Jepsen uses Knossos under the hood to build a singlethreaded model that is holding the history of operations and results, and by reducing (I guess, but it's an implementation detail) over the operations, analyses the state to find illegal state transitions.

Q/A

How do you find a bug?

As Kyle explained, he generally started by reading the READMEs and documentations of the systems he wanted to evaluate.

Then it's a mix of gut feeling and experience that leads him toward testing a feature or another, and apply different types of failures to the system.

In the end what is important is that Jepsen is a tool that enables anyone to test the softwares it uses and make informed choices.

How long does it take?

I honestly can't remember the answer to this question and I did not write it in my notes. So maybe someone (a fellow trainee, a reviewer) can fill-in this gap?

Wrap-up

This workshop is usually done in two days so keeping up with the fast coding pace and trying to fit all the concepts and information in my head in a single day was hard. And by "hard" I don't mean painful, but exhausting. It was actually pleasant, and Kyle is a fantastic teacher: he is funny and he really cares. Nonetheless, I'm pretty sure I wasn't the only one in the room feeling really tired at the end of the day, so I took a long walk (by the beach :P) in order to clear my mind.

If you want to know more about Jepsen, and learn more about distributed systems in general (which is my case), you can follow the etcdemo guide by yourself at home, but if you have the possibility to attend one of Kyle's workshop, don't hesitate, he really knows his stuff and he is a fantastic person.